![]() ![]() Please be aware that some of the images below might contain spoilers for the game if you haven’t played it yet. ContentsĪfter a brief foreword from the game’s lead artists Jude Bond the book is split up into 6 chapters. I think any fan of the Alien franchise would love it. The pages are thick and glossy and it’s a joy to browse through it. Under the jacket the book hard cover is black with a green rough pencil sketch of the Xenomorph on the front.Ĭlick on the thumbnails below to see bigger photos!įrom the very first page when you open the book, you can see a black & white concept art of the Xenomorph in various scenes (both front and back inside cover) and from then on, there’s so many beautiful art and screenshots from Alien: Isolation as well as interesting facts about the production of the game. The bright green parts of the image are in glossy finish as well as the name of the game (both in front and on the spine). The detachable jacket features the Sevastopol station on the front and the Xenomorph on the back. And better yet, this marks the first time Sigourney Weaver agreed to work on an Alien game, another part of connective tissue that sent shivers down my spine.The book is a little bit larger than a standard A4 and it opens up horizontally instead of vertically. He did trap Ripley and Newt in a room with a facehugger, remember. Burke’s a slimy toad whose self-serving pursuits on behalf of The Company align with this retconned plotting. Where Aliens: Colonial Marines sprung Hicks from the grave through some pretty shifty plot contrivances, Isolation’s ambition to reinstate Amanda Ripley into the saga is a world apart. So, we don’t think we’re rewriting anything.” Also, because we’re taking place 15 years after the first film, even if what he says is true, Amanda still has a life. In a way he needs her to not think she has anything to live for, or any reason to not go back with them. Says Al Hope: “I don’t think we are, In Aliens, the Director’s Cut, the information you receive is from Burke, who proves not to be a particularly trustworthy character, anyway. She led a life that wasn’t all that different from her mother’s. We’re led to believe that she had a normal existence while her mother sauntered through space in hyper-sleep, but now we know different. All that was known about her in the past stemmed from a deleted scene in James Cameron’s 1986 sequel, where we learn from the mouth of Weyland-Yutani paper pusher Carter Burke that Amanda died of old age on Earth many years ago. ![]() This is an alien game - of course it is! Once inside a rambling chap named Axel informs her that a monster is on the loose and promptly gets himself killed (in a nice homage to Brett’s demise in Alien.)Įvaluating the story and characters - separate from the pros and cons of Isolation as a game - it’s Amanda Ripley’s presence that’s a must-see part of the series for fans. She arrives at Sevastopol aboard The Torrens, a courier ship, to find that the space station is seriously unstable. Desperate for closure concerning her mother’s disappearance, she accepts. Her daughter Amanda, an engineer working for Weyland-Yutani - the same company that sent the Nostromo crew to their deaths - is invited to accompany a small crew out to the Sevastopol space station to retrieve the Nostromo’s salvaged flight recorder. Isolation begins 15 years after Ellen Ripley blasts the alien out of the “goddamn airlock” and hunkers down for an unusually long nap. Xenomorph or no, her appearance in itself is an enticing prospect. Like its predecessor Aliens: Colonial Marines, a shoot-‘em-up that 20th Century Fox officially considers canon, Isolation exists within the established stories of the cinematic universe.įox handed over a wealth of storyboards, visual aids and previously-unreleased artwork to developers Creative Assembly, giving a thumbs up to their decision to reintroduce a previously-overlooked character from the Alien universe Ellen Ripley’s daughter Amanda. It’s during this period in which the game takes place, a tactical single-player game that’s picked up shedloads of awards for its marriage of bone-chilling horror and survival-oriented gameplay. Between the events of Alien and Aliens, Ellen Ripley sleeps for 57 years. ![]()
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